![]() The score track goes around the perimeter. The technology board with technology tiles and tracks. There are also purple “Transdim” planets that are uninhabitable without using the titular Gaia Projects. Most planets are differently terraformable for each race (that is, each race has planet types that are more and less accommodating to them), but green Gaia planets are equally terraformable for each race. (Technology tiles advance players on technology tracks, which unlock new abilities for the player, and give them either one-time or ongoing bonuses.) There are also science buildings, which grant new technology tiles to the player. Each race has a “planetary institute,” which unlocks a unique power for the race when the player upgrades to it. If players want to place their bigger and better buildings on the board, they must upgrade their mines to trading stations and then upgrade their trading stations into other buildings. In Gaia Project, mines are the only new buildings that may be built on planets, and in order to build on a new planet, the planet must be in range and the player must first terraform it to fit their race’s unique needs. Players charge their power cycle through income and by being in close proximity when other players build or upgrade. Each player also has a separate power cycle of renewable energy that can be used to buy the four main resources in the game or to take special actions on the board. Players have to carefully manage their resources to accomplish their goals. There are four main resources in the game: ore, credits, knowledge, and “quantum intelligence cubes” (or QICs).
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